Added WeaponCollection.Give() overload which accepts a weapon name.Added overload to Screen.ShowHelpTextThisFrame() to make beeping optional.Updated GameVersion enum to contain newer versions.Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates.
Added missing flag values to LeaveVehicleFlags enum.Added missing firing pattern values to FiringPattern enum.Added missing control values to Control enum.Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation, BlipSprite, and ExplosionType enums.Added Ped.GetAllModels() and Weapon.GetAllModels().
Added the property Vehicle.HandlingData.